Neo-Geo MVS BIOS, so it will load neogeo.ini. Source file can be found using mame -listsource at the commandįor instance, Banpresto's Sailor Moon, Atlus's Dodonpachi, and Nihon System'sĭangun Feveron all run on similar hardware and are defined in theĬave.cpp source file, so they will all load source/cave.ini at thisīIOS set INI file (if applicable). Of the source code file where the system driver is defined. Monitors or with other kinds of monitors will not load an INI file for thisĭriver source file INI file. The first monitor is used ( raster.ini in this case). Its CRT raster monitor and dual LCD matrix monitors, the INI file relevant to Here, while Tempest uses a vector monitor, so vector.ini is loaded here.įor systems that have multiple monitor types, such as House Mannequin with ![]() Pac-Man and Street Fighter Alpha use raster CRTs, so raster.ini is loaded Monitor type INI file ( vector.ini for vector monitors, raster.ini forĬRT raster monitors, or lcd.ini for LCD/EL/plasma matrix monitors). So arcade.ini will be loaded here, while Atari 2600 will loadĬonsole.ini as it is a home game console. Both Pac-Man and Street Fighter Alpha are arcade games, System type INI file ( arcade.ini, console.ini, computer.ini, or Monitors connected to slot devices will usually load horizont.ini. Systems with no monitors, multiple monitors with different orientations, or While Street Fighter Alpha uses a horizontal screen, so it loads Screen orientation INI file (either horizont.ini or vertical.ini).įor example Pac-Man has a vertical screen, so it loads vertical.ini, Most people won't need to use it or be concerned by it. ![]() See if there is a valid configuration file at that new location (and if so,ĭebug.ini if the debugger is enabled. Theįirst pass may change various path settings, so the second pass is done to The command line is parsed first, and any settings passed that way will take I haven't yet tried SDL MAME.MAME has a very powerful configuration file system that can allow you to tweak settings on a per-game, per-system, or even per-monitor type basis, but requires careful thought about how you arrange your configs. The upshot is that I've gone back to MAME OSX. I found that more of my roms failed to play under OpenEmu than MAME OSX, after making the preferences correction identified by vickerrrs in an earlier post. In fairness, most games have only one joystick and fewer than six buttons, so OpenEmu should be fine. I tried crazy climber, which has two joysticks in the arcade version, and it just can't be played because the controls can't be mapped under OpenEmu. That works well enough for simple games like pac man or galaxian, which use a joystick and maybe a button or two, but arcade games that have complex controls might not be playable on OpenEmu. The mappings you choose apply to all games. ![]() OpenEmu only allows you to map the following: left, right, up, down, and buttons 1 through 6. MAME OSX allows you to map each of the arcade game's controls to your own controller. The area where OpenEmu fails to match MAME OSX is in the control mappings. No more using the tab key to get to the game control mappings as in MAME OSX. OpenEmu starts right up and has a fully graphical interface. (The regular OpenEmu build appears to emulate home consoles only.) OpenEmu even downloaded the mame "core" when it determined the core was not installed. Make sure you install the "Experimental" build or you will lack support for mame. ![]() OpenEmu installs seamlessly - just download it and place the app in your Applications folder. I tried OpenEmu as suggested by vickerrrs.
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